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[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...
Reproduction steps(GIF attached):1. Open the attached project.2. Open the "1" scene.3. Go to "Window > My Window".4. Select "New ... Read more
[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...
Steps to reproduce: 1. Open attached project2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources)3. Notice there is a bun... Read more
Crash on "GameObject::ActivateAwakeRecursivelyInternal" using "Undo" fun...
Reproduction steps:1. Open the attached project.2. Open the "Scenes > TestAnim" scene.3. Expand the "Spider" game object in the h... Read more
5.5 Editor crashes in serialized file reader when opening a scene
Steps to reproduce: 1. Open attached project2. Try to open 'Suimono2_Advanced_Demo' scene (Assets/SUIMONO - WATER SYSTEM 2/_DEMO)3. ... Read more
[WindowsBootstrapper] VSTU gets selected because remembered in the regis...
Steps to reproduce: 0. Preconditions: Installed VS2015, not installed VSTU.1. Run DA and navigate to Components stage.(Note: VSTU is... Read more
Animations lagging, sometimes text.GetComponent<UnityEngine.UI.Text> not...
Steps to reproduce: 1) Download attached project 'case_821319.7z.deletethis.unsafe' and open in Unity.2) Press Play.3) Clock on whit... Read more
World Space Canvas sorting order broken when images have the same z-posi...
Steps to reproduce:1. Open "BugDemo" case2. Open "ExampleScene" scene-- Notice that there are two canvases in hierarchy showing the ... Read more
[NavMeshAgent] Agent gets teleported to the destination
After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject