Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.1.2
Issue ID
1188710
Regression
Yes
[Shader Graph] All UV dropdown value is clipped under Shader Graph
Value of All UV dropdown is clipping from UV node category (Simple Noise, Rotate, Radial Shear) under Shader Graph Window, refer attached screenshot
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Shader Graph > Install
3. Project Window > Create > Shader >PBR-Graph
4. Open "New Shader Graph" from Project Window
5. Shader Graph Window > right-click > Create Node > UV > "Simple Noise" OR "Rotate" OR "Tiling And Offset"
6. Change UV dropdown options
Actual Result:
UV dropdown value is clipped with dropdown icon
Expected Result:
UV dropdown value is clearly visible
Reproducible in:
2020.1.0a7, 2019.3.0b6
Working fine on:
2019.3.0b5
Package version found: 7.1.2, 7.1.1, 7.0.1
Environment:
Windows 10 & macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
- Help box icon in "Tile Palette" window is blurry in both Unity themes
Add comment