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Crash on SharedRendererScene::~SharedRendererScene when opening a specif...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Stuck at Application.EnterPlayMode and crashes when entering the Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
[iOS] Multiple OnApplicationFocus calls when the Notification Center is ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Profiles Window (File > Build Profiles)3. In the Build ... Read more
Joint's connected anchor changes have no effect when modified via Script...
Reproduction steps:1. Open the attached "repro_IN-90547" project2. Open the "Assets/TestScene.unity" Scene3. Enter the Play Mode4. I... Read more
[Android] Crash on GfxDeviceVKBase::DrawBuffersBatchMode in the Player w...
Reproduction steps:1. Open the attached “IN-89916“ project2. Build and Run the Android Player3. In the Player, click on the “Confirm... Read more
Android build fails due to "UnityException: JDK not found" error
Steps to reproduce:1. Download Android module and create a new project2. Change the Platform to Android3. Build the project4. Observ... Read more
LODs lower than QualitySettings.maximumLodLevel do not get stripped when...
Reproduction steps:1. Open the attached “Test_MaximumLodLevel.zip” project2. In the top menu click “BuildMethods” > “Run TestBuil... Read more
[iOS][macOS] WebCamTexture.Play() causes infinite loop when building iOS...
Steps to reproduce: 1. Open the "WebCamTextureTest.zip" project 2. Go to File > Build Settings and switch to the iOS Platform 3. ... Read more
Dragging multiple Sprite Assets in the Hierarchy only offers to create a...
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create at least two Sprite Assets (right-click -> Crea... Read more
Memory leak when dispatching compute shaders and no camera is rendering
Reproduction steps:1. Open a project running on D3D12 or Vulkan (it might actually be worse on Vulkan)2. Import the attached "Device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject