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1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

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Dec 21, 2019

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Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

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Jun 13, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more

0
votes
Won't Fix

Replace Prefab variant parent creates unused overrides for the instance ...

Scene Management

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May 31, 2022

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Version/s: 2023.1.0a1

Steps:1. Create a variant instance in the scene2. Open it in context3. Drag root instance to the Project Browser4. Choose "Replace V... Read more

0
votes
Fixed

Specific water material is not rendered in the Editor and in builds

Shader System

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May 31, 2022

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Version/s: 2022.2.0a14

Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more

0
votes
Won't Fix

Created asset is placed in a new folder when creating a new folder and i...

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Jan 20, 2025

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Version/s: 2021.3.48f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b3

Steps to reproduce:1. Create a new project2. In Project window, right-click and select Create → Folder3. Don’t click away after the ... Read more

0
votes
Duplicate

[Shader Graph] Inline Color Node's value is too intensive

Package: Shader Graph

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Sep 14, 2019

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Version/s: 7.0.1

How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more

3
votes
By Design

The Material's shader is not fully set when switching the shader in Player

Shader System

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Jun 03, 2022

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Version/s: 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project "ShaderSystemIssue.zip"2. Open the "SampleScene" Scene3. Build And Run (File > Buil... Read more

0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more

0
votes
Not Reproducible

MacOS Player - Disabling URP SSAO breaks terrain & lightning

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Jan 21, 2025

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Version/s: 6000.0.35f1

Reproduction steps:1. Open the attached “Repro“ project2. Build And Run the project (File > Build And Run)3. Start up a “Survival... Read more

0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

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May 31, 2022

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Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

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