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Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more
“Open Sprite Editor” and “Export Animation Assets” buttons do not align ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import provided Asprite file “bird_anim_01” to the proj... Read more
MSAA warnings are thrown when custom post-processing is used and the Sce...
Reproduction steps:1. Open the attached “IOSSwapBlitIssue-6000.1” project2. Build the project for the iOS platofrm3. Launch the buil... Read more
Keyboard input is not working when using an external keyboard in iOS 15
How to reproduce:1. Open the attached project "iOS New Input System Test.zip"2. Go to Build Settings (File>Build Settings)3. Sele... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
Pasting with the right-click menu is not available when the field is not...
How to reproduce:1. Open the Bug Reporter2. Make sure to not left-click on any of the text fields3. Make sure to have any text in th... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce:1. Open attached project and open the SampleScene scene2. Enter the Play Mode3. Capture a frame in the Frame Debugg... Read more
Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skin...
Reproduction steps:1. Open the attached project "CrashRepro"2. Load RenderDoc (Alt + C or the first option in the game view window b... Read more
[iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPri...
How to reproduce: 1. Create and open a new project 2. Add the In-App Purchasing (com.unity.purchasing) package to the project 3. Imp... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons