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11
votes
Fixed

Inputs are called where they should not

UI

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Dec 13, 2015

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Version/s: 5.3.0f4

Mobile UI inputs are called more times than they should since Unity 5.3 Read more

13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2, 2017.2.0b10

How to reproduce:1. Open "EmitterIssue" project and "test stage 1..." scene2. Enter playmode and pause it3. Observe "Sub-emitters mu... Read more

11
votes
Postponed

[2019.3] GUIView.RepaintAll.PlayerLoopController performance regression ...

Profiling

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Dec 02, 2019

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Version/s: 2019.3, 2019.3.0f1

Reproduction steps:1. Open the attached project named "PerformanceCase"2. Open the Classic_E01_F08 Scene3. Open the Profiler window ... Read more

13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

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Nov 10, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - import the project attached- open the "Main" scene- press play and notice the error in the console "fence == ... Read more

12
votes
Not Reproducible

[VideoPlayer] built scene starts flickering on some OSX machines

OpenGL

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Apr 18, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open attached project2. Build 'VideoPlayerBug' scene for OSX3. Play built scene in window Expected: built scene will... Read more

13
votes
Fixed

"Moving File Failed" dialog displayed when debugging

CodeEditors

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Feb 04, 2014

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Version/s: 4.3.4f1

Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SamePolyIssue"2. Enter the Play Mode3. Click the "Calculate&DrawP... Read more

12
votes
Fixed

[WindowsMR] failure to take photo capture in Hololens

XR SDK

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Apr 10, 2018

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Version/s: 2018.2.0a8

Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dllArgumentNullException: Value cannot be null.Parameter name: ... Read more

23
votes
Postponed

[NavMeshSurface] Trees placed on Terrain are not taken into account when...

AI Navigation

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Jun 13, 2016

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Version/s: 5.5.0a1, 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (TreeTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, double-click... Read more

13
votes
Fixed

[Culling] When the gameobject of particleSystem is offscreen, the partic...

Shuriken

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Dec 11, 2012

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Version/s: 4.0.0f7

1 Load default scene2 Press Play and go to Scene tab3 Choose camera and rotate it so the particle system gameobject is out of the fr... Read more

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