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Spawning a prefab with nested prefabs through InstantiateAsync will remo...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/InstantiateTest/InstantiateTest.unity“ Scene3. Enter the ... Read more
[MacOS] Scene view is not rotating when pressing the binded RMB button o...
Reproduction steps:1. Connect a drawing tablet to the testing machine2. Check which tablet button is binded to RMB (Right Mouse Butt... Read more
Stored data in arrays is removed when calling "InstatiateAsync" function
Reproduction steps:1. Open the attached "InstantiateAsyncTransformRepro.zip" project2. Select the "Simple Data Holder" Prefab in the... Read more
Build profiles leak memory on every domain reload.
Steps to reproduce: 1. Execute "Resources.FindObjectsOfTypeAll<BuildProfile>()" in edit mode;2. Note down the number of BuildP... Read more
Plugins start ignoring calls to set platforms when the "PluginImporter.C...
How to reproduce:1. Open the “PluginSettingsBug.zip“ project2. Select the “Assets/game_plugin.dll“ Asset in the Project tab3. Ensure... Read more
Sprite Batching Threshold is not considered when using Sprite batches
How to reproduce:1. Open the “IN-82068_SpriteBatching“ project2. Open the “Test“ scene3. In the Game View press the Frame Debugger s... Read more
Build constantly fails with errors “…. 'NetworkManager' does not contai...
How to reproduce:1. Open the “FINAL_REPROPROJECT_STRIPPED“ project2. Open the “TestScene“3. Comment the functions “{{Unity_Netcode_N... Read more
Miscrosoft.CodeAnalysis.LanguageServer crashes when duplicating and movi...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window find and double-click the “Assets/TestScript.cs“ scr... Read more
"Compiler timed out" is thrown when compiling a Compute shader
How to reproduce:1. Open the attached project "IN-82004.zip"2. Select Assets/RTMain.compute in the Project window3. Click "Show comp... Read more
User gets a misleading informational message in the build profile window...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Select the macOS platform and create its build profile S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used