Search Issue Tracker
Fixed
Fixed in 6000.0.20f1, 7000.0.0a1
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-77819
Regression
No
Sprite Batching Threshold is not considered when using Sprite batches
How to reproduce:
1. Open the “IN-82068_SpriteBatching“ project
2. Open the “Test“ scene
3. In the Game View press the Frame Debugger symbol
4. Enter Play Mode
5. In the Frame Debugger window, press “Enable“
6. Fully expand Camera.Render → Drawing → Render.TransparentGeometry
7. Select Draw Dynamic
8. Observe the Vertices
Expected result: The Vertices are not above 300
Actual result: The Vertices are above 300
Reproducible with: 2022.3.42f1, 6000.0.15f1
Could not test with: 2021.3.41f1 (Vertices are not shown)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 6000.0.20f1):
Fix Sprite Dynamic Batching setting not respected when batching same sprites.
New Sprite Batching Max Vertex Count slider added (under Project Settings > Player > Other Settings > Rendering).
This will be available on Unity 6000.0.20f1 and above