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Fixed in 6000.0.20f1

Votes

0

Found in

2022.3.42f1

6000.0.15f1

7000.0.0a1

Issue ID

UUM-77819

Regression

No

Sprite Batching Threshold is not considered when using Sprite batches

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How to reproduce:
1. Open the “IN-82068_SpriteBatching“ project
2. Open the “Test“ scene
3. In the Game View press the Frame Debugger symbol
4. Enter Play Mode
5. In the Frame Debugger window, press “Enable“
6. Fully expand Camera.Render → Drawing → Render.TransparentGeometry
7. Select Draw Dynamic
8. Observe the Vertices

Expected result: The Vertices are not above 300
Actual result: The Vertices are above 300

Reproducible with: 2022.3.42f1, 6000.0.15f1
Could not test with: 2021.3.41f1 (Vertices are not shown)

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.0.20f1):

    Fix Sprite Dynamic Batching setting not respected when batching same sprites.
    New Sprite Batching Max Vertex Count slider added (under Project Settings > Player > Other Settings > Rendering).
    This will be available on Unity 6000.0.20f1 and above

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