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Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites:For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore.... Read more
Windows Store: IL2CPP does not support plugins targeting .NET 4.0+ or re...
At this point in time, using IL2CPP scripting backend on Windows Store limits your assemblies to targeting up to .NET 3.5 (the same ... Read more
NullReferenceException from GenerateTiledSprite when SpriteAtlas is not ...
How to reproduce:1. Open user-submitted project (IssueRepeatedImageWithSpriteAtlas) and 'SampleScene' scene2. Enter Play Mode Expect... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
[Addressables]Timeline's signals won't launch when lhe Timeline is loade...
Reproduction steps:1. Download and open the user-attached project "AddressablesTimelineBug.zip"2. Open the Addressables Groups windo... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce:1. Create and open a new Universal RP template project2. Observe the console window Expected result: no errors are ... Read more
Fatal Error referring RegisterRuntimeInitializeAndCleanup is thrown afte...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the HeadsetAdjustment.unity scene4. Set Si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code