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[SpriteEditor] Sprite name changes to "Sides" value temporarily
Repro steps:(Gif attached)1) Open attached project and select any sprite in Asset window.2) In Inspector hit Sprite Editor and edit ... Read more
Built .apk contains UnityEngine.dll.mdb even though it is not developmen...
The built .apk contains a file that shouldn't be there (unless this is a dev build?) - UnityEngine.dll.mdb Read more
[Audio] No preview for procedurally created audio clips
Reproduction steps1) Open attached project2) Open scene "ShuffleClip"3) Enter play mode--- You should hear distorted bird singing4) ... Read more
Button gets resized in custom Inspector TextFX
Steps to reproduce : - import the TextFX package https://www.assetstore.unity3d.com/en/#!/content/7217- open the Demo Scene- select ... Read more
GameObject View actions like align or move don't work
To reproduce:1. Create new scene2. Select camera3. Use "Align to view" or "Move to view command" either by selecting it from toolbar... Read more
[AssetBundle manager] Local AssetBundle server does not start up
Reproduction steps:1) Open attached project--- Has AssetBundle manager imported (https://www.assetstore.unity3d.com/en/#!/content/45... Read more
[WebGL2.0] Error spam on running build: glGetIntegerv: GL_INVALID_ENUM
-e: see title, tested in FF Beta (46) and nightly (48), canary(51) -repro:--create empty 3D project--save default scene and add to b... Read more
Custom window is broken in ProBuilder package
Steps to reproduce : - import the ProBuilder Advance package https://www.assetstore.unity3d.com/en/#!/content/3558- go to Tools >... Read more
UI ArgumentOutOfRangeException, Parameter name: index
Reproduction steps:1) Build scene "Escena" for android.2) Run on a device3) Enter some text into all text fields4) Start clicking on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject