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Test Runner UI shows that Async / Await tests were successful when these...
The Assertion failure gets logged into the Unity console when the Test fails but the Test Runner UI shows a green tick and doesn't w... Read more
[Image] Image with Source Image set to 'None' uses the same texture as o...
Steps to reproduce: 1. Create a new project and import the attached package2. Open 'ImageSourceNoneBug' scene (Assets/StaticAssets/S... Read more
[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...
Reproduction steps:1. Open the attached project “ReproProject”2. Go to the SampleScene and press Play button3. Change the MSAA level... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps:1. Open the attached project "Touch_build_test"2. Go to File -> Build Settings3. Make sure Development Build i... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce:1. Open the "DisplayProject_New" project2. Open the "scene" scene3. Make sure your computer has only one display de... Read more
[Regression] Crash in GfxDevice::SetRenderTargets caused by GrabPass{} i...
1. Open QA stripped project2. Open scene3. Switch to android or iOS platform-- CRASH Reproduced on: 5.6.1p2, 2017.1.0b6, 2017.1.0b10... Read more
[Input System] DualShock4 Controller returns random Input values when co...
How to reproduce:1. Open the user attached project2. Connect a DualShock 4 controller via a Bluetooth3. Launch Steam4. Click Window ... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more
Text is not aligned correctly when using custom font
Reproduction steps:1. Open attached project2. Open scene "FontText"3. Notice that text is no aligned correctly when using custom font Read more
[Shadows] Shadows on game object intersection are not affected by Blur R...
Reproduction steps:1. Open attached Unity project.2. Open "scene" scene.3. Open "Assets > CustomLightmapParameters" and change "B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code