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[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Go to the Publishing Settings (Edit->Project Setti... Read more
Identical Asset bundles differ bitwise when building Addressable content
How to reproduce: 1. Open the user's attached project 2. Open Scenes/SampleScene 3. Go to Window -> Asset Management -> Addressables... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce: 1. Open attached project 2. Open MismatchError scene Expected result: No error Actual result: Error is thrown: Mismatc... Read more
Animations have a small twitch at the end and beginning
To reproduce: 1. Download and open: http://files.unity3d.com/will/MecanimTute.zip 2. Open scene Tutorial-done 3. Enter play mode 4. ... Read more
[GPU PLM]Fallback from CPU Lightmapper in CL_MEM_OBJECT_ALLOCATION_FAILU...
Prerequisites: For reproducing this bug you'll need to download the ArchVizPRO Interior Vol. 6 package from here: https://assetstore... Read more
When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. It has input field with line type: 'Multi Line Newlin... Read more
[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more
NavMeshQuery's BeginFindPath returns an ArgumentException when the Agent...
How to reproduce: 1. Open user-submitted project (UnityPathfindingTesting.zip) 2. Open the PathfindingTesting scene 3. Enter Play Mo... Read more
[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only. Gamma baking yields results similar to linear baki... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private