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"NullReferenceException" error is thrown when CinemachineDeoccluder.Push...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/+ProjectSpecific/Scenes/Circuit2“ scene3. Enter Play Mode4.... Read more
Crash on StackWalker::ShowCallstack when closing Font Asset Creator window
How to reproduce:1. Open the “IN-72680_repro“ project2. Open Window → TextMeshPro → Font Asset Creator3. Close the Font Asset Creato... Read more
Crash on AttachAddedComponents when opening a specific project
Reproduction steps:1. Open the attached “My project (2)” project Expected result: The Editor is openedActual result: The Editor cras... Read more
“Uncaught RuntimeError” error when GZipStream is initialized with Compre...
Reproduction steps:1. Open the attached project “ReproProj”2. Go to File > Build Settings and select WebGL platform3. Set Code Op... Read more
New Input System registers mouse down events when clicking or dragging t...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Press the “Spa... Read more
VR Headset eye view is at floor level when entering Play mode
Reproduction steps: 1. Open user attached project "HeadStuckInFloor.zip"2. Open the "RenderTextureBug" scene (Assets > DVT_UNITY_... Read more
The PostProcessSceneAttribute is not called when the project is built mo...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Settings window (File > Build Settings…)3. Build the proje... Read more
Bad dynamicSnapshotPointer for predicted spawned ghosts causing incorrec...
Reported by user in the forum here Read more
"AssetPostprocessor.OnPreprocessAsset" is not invoked for scripts or DLLs
Reproduction steps:1. Open the attached project “ReproProject”2. In the Project folder, locate the “Assets/Plugins/steam_api64.dll” ... Read more
[URP] "UniversalRenderPipeline.SingleCameraRequests" does not trigger "R...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “Assets/Scenes/SampleScene.unity”3. Select the “Scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used