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altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...
1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more
On Android Input.GetTouch (i).deltaTime 0.00X value is always changing a...
1. Run the attached project (or use any script that shows values of deltaTime variable of Input.GetTouch) on Android device2. Toucht... Read more
[Particles] Invalid AABB / InFinite errors in 5.3.1
When (some) particle systems are activated the Debug.Log spews Invalid AABB result / InFinite(d) errors. It seems to be only with pa... Read more
BuildAssetBundles creates an extra empty assetbundle for the output folder
Repro steps:1) Open the project2) Click Assets -> Build Bundles3) Notice in the Output folder there is empty Output assetbundle4)... Read more
[tvOS] Artefacts on materials when running with GLES2/3
To Reproduce: 1. Build the attached project for tvOS.2. Deploy with GLES2 backend.3. Observe that all the materials in the scene are... Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps:0) Look at atached gif.1) Open "Test" project, proceed to scene "Stage1"2) Click play - everything works as expec... Read more
Multiline Keyboard on iOS devices looks weird
1. Run on some iOS device script that opens device`s keyboard with multiline:keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyb... Read more
[FrameDebugger] Displayed vertex and index counts are much larger than t...
Static batch draw calls with just two cubes display vertex/index counts of 5000. Read more
Builds compiled with 'Fast rebuild' don't start on low system resources.
To reproduce:1. Open project2. Open scene "area 001"3. Build to webGL with fast rebuild enabled.4. Try to open in edge or mozilla (n... Read more
[Prefabs] OnWillSaveAssets doesn't work for Prefabs when applying any ch...
Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Drag 'TestPrefab' to the scene to create a game object4. Add or r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetDatabase.FindAssets() misses the edited Sprite Atlas when texture is re-imported
- Cameras Overlay window breaks when selecting a Camera GameObject with a longer name, first person button disappears
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown