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[DX11][DX12][Editor] Camera is flipped and spammed with errors in inspector
Steps to repro Open project 1. open Scene Scene_2.unity2. make sure you're in DX113. observe the game window4. Observe error spam: "... Read more
[Windows][TerrainComponent] Popup window rendering disappears after mini...
Steps to reproduce: 1. Open Unity on Windows;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terra... Read more
Setting RectTransform Rotation X axis to 180 in play mode also change Y ...
To reproduce the issue follow the steps:1. Create new projecte2. Create new scene3. Create a UI button4. Play scene5. Change button ... Read more
[PlayerSettings] After changing Graphics API some UI elements do not res...
After changing Graphics API (Seemingly any to any) some UI elements do not respond correctly. Examples: 1) The scene view window doe... Read more
[DX12][Editor] Closing editor in DX12 mode brings up Bug Reporter
Every time the editor is closed in DX12 mode the Bug Reporter is opened, even though there is no evidence of a crash (crash dumps in... Read more
[DX12][Editor] Switching API to DX12 in "Blacksmith" scene of "Environme...
Switching Graphics API to D3D12 in the Blacksmith scene of the Environments demo project causes the editor to crash. Switching API i... Read more
Memory Profiler throws a KeyNotFoundException when taking a snapshot of ...
How to reproduce: 1. Open attached project2. Build project to iOS and run- Leave the iOS build running on device3. Clone and open pr... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project2) build and deploy to android device (ensure VR mode enabled)3) Tap the touch pad to toggle mirrormode.4) o... Read more
[Ambient] Non-static objects gets lit too much and at wrong angle by amb...
To reproduce:1.Create new project, import attached package.2.Open "repro" scene and bake lighting for it.3.Notice that non static sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask