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Crash on "Debug:LogText (string,object) " when trying to access field wh...
How to reproduce:1. Open the attached “IN-109015.zip” Project2. Open the “SampleScene”3. Select the “Test” Prefab GameObject in the ... Read more
[iOS] Crash when running Shader.WarmupAllShaders() after application start
How to reproduce:1. Download and open the attached "EmptyWarmupTest" project2. Build and deploy to iOS3. Tap the device screen4. Obs... Read more
"Assertion failed on expression: 'insideBlock || node.IsInline() || node...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Main Camera (1... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce:1. Open the user's attached project2. Open scene Assets/ReflectionFogBug/ReflectionFogBug3. In the Game view, obser... Read more
[UnityRemote] Default resolution for Unity Remote is 'Downsized' but is ...
Steps to reproduce: 1. Open attached project 'remote_test.zip'2. Connect an iOS device with Unity Remote opened3. Open 'Editor Setti... Read more
Crash on PluginManager::RefreshPlugins when closing the Editor without m...
How to reproduce:1. Open the attached “IN-98592_GoogleRepro.zip” project2. Close the Editor3. Observe the crash Reproducible in: 202... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more
Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in pla...
Reproduction steps:1. Open the attached project "CrashRepro"2. Focus scene view window3. Click on “Main“ and “MainCamera“ in the Hie... Read more
Skinned mesh renderer is absent in raytracing acceleration structure
This is a strange case. TLDR skinned mesh renderers are not seen in rtx effects such as reflections or shadows. Repro: Open the scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument