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Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more
Unity Hub version not copyable from Settings window
Steps to reproduce: Open HUB Go to "Settings" Click on a Unity HUB version, which is displayed at the bottom of the window Try to co... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce:1. Open attached project2. Play "AnimationClipCase" Scene3. Press button "Click to load" in the game view-Animati... Read more
SubScene baking breaks with the "SelectManagedFn failed to cast Unity.Bu...
Reproduction steps:1. Open the attached “repro_IN-88591“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. In the Editor ... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
[Win] Crash on tlsf_free when rendering UI Toolkit panel in World Space ...
Reproduction steps:1. Open the attached project "CrashRepro"2. Switch scene view draw mode between wireframe/shaded wireframe/unlit/... Read more
[OSX][Win10] Manual selection of the build in profiler is required after...
After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more
Editor crashes on Force Quit when library is deleted and regenerated whi...
Reproduction steps:1. Open the attached project ("1323161_REPRO.zip")2. Delete the library folder using Windows Explorer (or equival... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code