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The search bar outline does not cover the whole search bar when hovering...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
[Android][iOS] The keyboard closes and re-opens when consecutive input f...
Reproduction steps:1. Open the attached “IN-95075“ project2. Build and Run the Android Player3. In the Player, tap on each input fie... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project2. Add cube object to scene but don't save the scene3. Make prefab out of it4. Open prefab ... Read more
Profile Analyzer 'Top 10 Markers' depth filter text displays '-1' when R...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
[Project Tumble] Pressing 'Attach' multiple times on a controller start ...
Steps to reproduce: Open the Tumble project Open Foundation.unity scene Connect a bluetooth controller (tested with PS5 controller) ... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
Sprites are not always added to Sprite Atlas when using SpriteAtlasExten...
How to reproduce:1. Open the attached project2. In the top toolbar, select Evo->Pack3. Inspect the "ui_components" Sprite Atlas4.... Read more
[5.6] Light color alpha does not pass into the shaders
The alpha value of light's color property does not pass into shaders regardless of rendering path (deferred/forward). It is fixed fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument