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Frame Debugger window is flickering and unusable when HDRP Water is used...
Reproduction steps:1. Open the attached “IN-110875.zip” project2. Open the “Glacier” scene3. Open the Frame Debugger Window (Window ... Read more
[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...
Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more
Shader Graph Property type change breaks Shader Graph Node rendering
How to reproduce:1. Open Unity2. Load tester-submitted project(link in edit section)3. Open shader 'PartyPreview' in Shader Graph4. ... Read more
Attributes of VFX Graph Nodes are missing space in the Node creation men...
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. Create any VFX Graph3. In the Output block, ... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
[Visual Effect Graph] Infinite compilation when opening
Reproduction steps:1. Open the attached project2. In the Project window, double click Test asset3. Observe the Compilation Progress ... Read more
A non humanized string is used in the dropdown for an Int Parameter Tran...
Steps to reproduce: Open any Project Create an AnimatorController in the Project Browser Add an Int Parameter and a Transition to a ... Read more
Tree icon is missing
Steps to reproduce : - create a new scene- create a tree game object and notice the icon in the inspector Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size