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Disabling Unity VCS in Project Settings unfocuses the Project Settings W...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > Version Control > Unity Version Control Settings... Read more
[Windows] Extra empty dropdown menu is created when using multi-level ne...
Steps to reproduce:1. Create a project2. Import the attached “test.cs” Script3. Right-click on the Main Unity Toolbar4. Observe the ... Read more
Currently selected Action Map switches to the first Action Map in the li...
Steps to reproduce: Create a 3D URP Project (Or create a Project and Install the Input System Package) Navigate to Project Settings ... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps:1. Create new project.2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "clean... Read more
ListView container is not resized when folding all elements after adding...
Reproduction steps:1. Open the attached 'Sandbox_2021' project2. Observe the 'Packages/Multiplayer Tools/NetStatsMonitor/Assets/Conf... Read more
[IL2CPP] Player crashes on il2cpp::vm::Class::GetFieldMarshaledSize when...
How to reproduce:1. Open the user-attached project “IL2CPP_Crash”2. Build And Run the project3. Observe the crash in the Player Repr... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
Selected Scenes in Hierarchy window are not highlighted in blue color
Steps to reproduce:1. Create a new Unity project2. In Hierarchy window right-click on “SampleScene”3. From the menu select “Add New ... Read more
Add sub scene creates two nodes for the sub scene and the sub scene unde...
Steps to reproduce: Create a project with entity packages Create a subscene by right clicking hierarchy v2 Actual results: two nodes... Read more
"Value Dragging" Broken for Shader Graph
2018.2.0b6, SRP master @ 1fac5b8 (June 7th) (reproduced in all ShaderGraph used so far) Shader Graph's "Value Dragging" (if that's t... Read more
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