Search Issue Tracker
Fixed
Fixed in 6000.4.0b2, 6000.5.X, 6000.5.0a4
Votes
0
Found in
6000.4.0b1
6000.5.0a3
Issue ID
UUM-129718
Regression
Yes
Selected Scenes in Hierarchy window are not highlighted in blue color
Steps to reproduce:
1. Create a new Unity project
2. In Hierarchy window right-click on “SampleScene”
3. From the menu select “Add New Scene”
4. Create multiple Scenes in the Hierarchy window (for example, 1.scene, 2.scene, 3.scene, Untitled.scene)
5. Select created Scenes in Hierarchy window
6. Observe the selected Scenes highlight color
Actual results: Selected Scenes are not highlighted in blue color
Expected results: Selected Scenes should be highlighted in blue color
Reproducible with versions: 6000.4.0a5 (12f7d227ffca), 6000.4.0b1, 6000.5.0a3
Not reproducible with versions: 6000.3.1f1, 6000.4.0a4 (e3c84445ccf5)
Tested on (OS): macOS Tahoe 26.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment