Search Issue Tracker
Fixed
Fixed in 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116278
Regression
No
[Windows] Extra empty dropdown menu is created when using multi-level nested Main Unity Toolbar element paths
Steps to reproduce:
1. Create a project
2. Import the attached “test.cs” Script
3. Right-click on the Main Unity Toolbar
4. Observe the custom options
Actual results: “1” and “1/2” options are visible
Expected results: “1” option is visible
Reproducible with versions: 6000.3.0b1
Couldn’t test with versions: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.3f1 (No Main Unity Toolbar)
Tested on (OS): Windows 11
Not reproduced on: macOS Sequoia 15.4 (M4), Ubuntu 22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Resolution Note (fix version 6000.4.0a3):
Fixed an issue on Windows where it was not possible to add toolbar elements in submenus.
Resolution Note (fix version 6000.3.0b7):
Editor: Fixed an issue on Windows where it was not possible to add toolbar elements in submenus.