Search Issue Tracker
Fixed
Fixed in 6000.3.0b7, 6000.4.0a3
Votes
0
Found in
6000.3.0b1
6000.4.0a1
Issue ID
UUM-116278
Regression
No
[Windows] Extra empty dropdown menu is created when using multi-level nested Main Unity Toolbar element paths
Steps to reproduce:
1. Create a project
2. Import the attached “test.cs” Script
3. Right-click on the Main Unity Toolbar
4. Observe the custom options
Actual results: “1” and “1/2” options are visible
Expected results: “1” option is visible
Reproducible with versions: 6000.3.0b1
Couldn’t test with versions: 2021.3.56f1, 2022.3.66f1, 6000.0.57f1, 6000.2.3f1 (No Main Unity Toolbar)
Tested on (OS): Windows 11
Not reproduced on: macOS Sequoia 15.4 (M4), Ubuntu 22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
Resolution Note (fix version 6000.4.0a3):
Fixed an issue on Windows where it was not possible to add toolbar elements in submenus.
Resolution Note (fix version 6000.3.0b7):
Editor: Fixed an issue on Windows where it was not possible to add toolbar elements in submenus.