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1
votes
Fixed

Child GameObjects in a Horizontal/Vertical Layout Group don't display th...

uGUI

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Aug 26, 2017

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Version/s: 2017.2.0b8

How to reproduce:1. Download attached project files2. Open "HorizontalGroupBug" Scene3. In Hierarchy Window go to Canvas -> Panel... Read more

0
votes
Duplicate

[2D][Animation + PSD Importer] Root bone and bone list references disapp...

Package: 2D Animation

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Aug 06, 2019

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Version/s: 3.0.3

After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more

0
votes
Duplicate

[Editor] After Building and attempting to build again, the editor build ...

Editor - Other

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Aug 01, 2016

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Version/s: 5.4.0f3

[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more

0
votes
Duplicate

Editor log shows incorrect file size values of project components after ...

Editor - Other

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Apr 27, 2017

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Version/s: 5.5.3p2

To reproduce:1. Create new project and build it2. Open editor log, find file sizes section (picture attached) Expected: file sizes a... Read more

3
votes
Active

Warning "Missing types referenced from component BuildProfile on game ob...

Build Settings Window

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Mar 07, 2025

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Version/s: 6000.0.42f1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a Competitive Action Multiplayer project Observe the Console Actual results: Warning "Missing types refer... Read more

0
votes
By Design

altitudeAngle and azimuthAngel variable of Input.GetTouch always return ...

iOS

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Dec 21, 2015

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Version/s: 5.4.0b1

1. Run the attached project (or use any script that shows values of altitudeAngle and azimuthAngel variable of Input.GetTouch) on iO... Read more

1
votes
Fixed

Custom Render Pass using Render Graph does not render to the Game view w...

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Oct 30, 2024

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Version/s: 6000.0.25f1

Reproduction steps:1. Open the attached “IN-87488.zip” project2. Open the “Gameplay” Scene (Assets > Scenes)3. Select “Global Vol... Read more

1
votes
Fixed

[Scripting] Asmdef with `auto referenced` set to false will still cause ...

Scripting

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Feb 05, 2019

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Version/s:

When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more

0
votes
Won't Fix

Joint is attached but no longer functions when connected body is disable...

Physics

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Aug 25, 2017

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Version/s: 2017.1.0p4

To reproduce:1. Open attached Unity project "DisablingConnectedObjects.zip"2. Open "TestScene" scene3. Go into Play mode4. Disable A... Read more

1
votes
Won't Fix

[Multiplayer] We can't use Start method in classes derived from NetworkL...

Networking

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Apr 14, 2017

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Version/s: 5.5.3f1

Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more

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