Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.5.0f3
Issue ID
898022
Regression
No
[DualDisplay] [macOS] Color Picker / Asset Picker opens in the wrong monitor when in fullscreen
Steps to reproduce:
1. Create a new Unity project
2. In Hierarchy window select Main Camera
3. Click on "Background" for a color picker window to pop up
4. Drag the "Color" window to a secondary display
5. Close the "Color" window by pressing the red button
6. Open any application as full screen on a secondary display by pressing the green "Maximize" button
7. Click on "Background" for a color picker to pop up again
Expected result: color picker position is reset to the primary display
Actual result: color picker does not appear
Reproduced on: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1
Note: same issue can be reproduced with asset picker (can be reproduced on Main Camera's field "Target Texture"), but cannot be reproduced with Build settings window (its gets reset to the main display if there's a full screen app on a secondary display)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment