Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.5.0f3
Issue ID
898022
Regression
No
[DualDisplay] [macOS] Color Picker / Asset Picker opens in the wrong monitor when in fullscreen
Steps to reproduce:
1. Create a new Unity project
2. In Hierarchy window select Main Camera
3. Click on "Background" for a color picker window to pop up
4. Drag the "Color" window to a secondary display
5. Close the "Color" window by pressing the red button
6. Open any application as full screen on a secondary display by pressing the green "Maximize" button
7. Click on "Background" for a color picker to pop up again
Expected result: color picker position is reset to the primary display
Actual result: color picker does not appear
Reproduced on: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1
Note: same issue can be reproduced with asset picker (can be reproduced on Main Camera's field "Target Texture"), but cannot be reproduced with Build settings window (its gets reset to the main display if there's a full screen app on a secondary display)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Add comment