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[Android] Switching to Portrait from Landscape by script doesn't work wh...
Repro steps:1. Open the attached project "Unity Screen Orientation Android"2. Build and Run on Android3. After the app launches rota... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps:1. Open attached project2. Make sure IL2CPP is set as the Scripting Backend3. Attempt to build the project Actual: Build... Read more
[Mac only] Input uv coordinates do not quite match the center of the scr...
How to reproduce:1. Open the attached project2. Enter the Play mode3. Change the Game view size (see the Case608300.gif attached) Ex... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps:1. Open the attached project from case 947494.2. Make sure graphics API is set to Metal.3. Go to Build Settings a... Read more
[WindowsMR] Player window does not open if the user toggles XR off and c...
REPRO STEPS 1. Load attached project2. Build/Deploy to WMR locally on machine with "WindowsMR" as top-most SDK in Player Settings(Sh... Read more
Graphics.DrawProcedural(MeshTopology.Quads, v[]) result is the same as M...
Steps to reproduce:1. Open attached Unity Project "ProceduralMeshBug.zip"2. Load scene "Test"3. Enter Play mode - result with 4 vert... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction:1) Download the project below and open the scene `ProgressiveLightmapper`OR create a lightmap static plane an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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