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The frame rate is inconsistent and not maintaining a stable target FPS w...
How to reproduce:1. Open the “PauseTest2022” project2. Open the SampleScene3. Enter Play Mode4. Observe the FPS in the Game View Exp... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
LineRenderer flickering when there are multiple looping LineRenderers wi...
Steps to reproduce:1.Open attached 'LineRenderer' Unity project2.Enter Play mode Expected results:Objects with Line Renderer compone... Read more
[Android] Input debugger shows multiple TouchScreen Remote devices with ...
How to reproduce:1. Open the "IN_64824" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Progress indicator in Meta Quest Build Profile configuration is barely v...
Steps to reproduce: Create a new Universal 2D project Editor Theme should be set to "Light" Go to "File > Build Profiles" Select ... Read more
Base class's Context Menu method is called when calling it in the Editor...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the "TestObject" GameObject in the Hierarchy window3. In the Ins... Read more
Trail gets out of bounds with more than 0 corner vertices
Trail gets out of bounds when corner vertices are set to 1 or more while using a script, which moves that parent of the trail render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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