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[Regression]Crash in GetManagerFromContext when closing Editor with acti...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Expand any event tha... Read more
Crash on scripting_object_get_class when opening a project
Reproduction steps: 1. Open the attached “repro-project“ 2. In the “Enter Safe Mode?“ pop-up select “Ignore“ 3. Observe the crash... Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps: 1. Build an empty project for UWP platform; 2.... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps: 1. Create a new mesh output 2. Observe that it is missing the texture field 3. Copy-paste the output (or assign a diffe... Read more
Undoing the "Create/Replace prefab" action does not revert the Prefab to...
How to reproduce: 1. Create a new Unity project 2. Create a 'Cube' and a 'Sphere' GameObjects 3. Turn them into prefabs 4. Pick one ... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
Invalid AABB errors when opening scene with a Cloth component in it
How to reproduce: 1. Open attached project 2. Open scene poziom Testowy/hgfh.unity - Note the errors in the console: Invalid AABB... Read more
UnityEngine.UI Graphic Rebuild Loop Error
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Error message appears in console Expected result: When entering... Read more
[HDRP] Transparent objects are sort of cut-off at the edges of the window
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
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