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[Visual Effect Graph] Slider overlapped Field of View text in Camera pro...
The slider overlapped Field of View text in Camera property on expanding Transform dropdown. Steps to repro: 1. Create a new projec... Read more
Dynamic Batching fails to batch objects that seemingly meet all batching...
How to reproduce: 1. Open attached project 2. Open scene DynamicBatchingTreeTest.unity 3. Open the Stats window in the Game View 4... Read more
Editor crash on "scripting_stack_trace_info_for" when calling Debug.LogE...
Steps to reproduce: 1. Open mini_repro.zip 2. Open scene "a" 3. Enter Play Mode 4. Observe the crash Expected result: exception thr... Read more
[Android] Particle System with GPU Instancing enabled doesn't render cor...
Steps to reproduce: 1. Open attached project, or "[FTP] Particles" project from collab 2. Build and run "29_GPU_Instancing" scene on... Read more
Animation Preview window color of the grid is too dark
How to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. In Project window, select "Ruby@SkinV2" object 3. Observe... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps: 1. Open the attached project ("1328657R.zip") 2. Open WebGL Template settings (Project Settings->Player->Resolut... Read more
VFX Graph package manifest does not declare any dependencies on other pa...
How to reproduce: 1. Create a new Unity project 2. Open the Package Manager window 3. Find and select the 'Visual Effects Graph' pac... Read more
Gyroscope.enabled doesn't enable/disable the Gyroscope
Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce: 1. Open the attached '185234-selection highlight.zip' project 2. Open 'SampleScene' Scene 3. Select 'Conifer_Needl... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time