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[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps: 1. Open the attached project “ReproProj" with the Android Platform 2. Build And Run on the Quest 2 device 3. ... Read more
Crash when animation states are copied on "CollectPPtrs"
1. Open attached "Testas" unity project. 2. Go to "Assets > Animazioni > player > idling > notmoving_noequip". 3. Select all animati... Read more
[Light] Light component enums are now displayed as int not strings
To reproduce: 1. Create a light 2. Check out it's component 3. Notice enum like type (Directional, Point, Spot) is now displayed as ... Read more
It is not possible to add custom linker steps due to a problem with the ...
How to reproduce: 1. Open the "UnityLinkerTests_.7z" with Visual Studio 2. Go to Test -> Run All Tests Expected result: Tests are s... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip) 2. Add {path_to_project}\Assets\Plugins\x86_64 to ... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Re... Read more
[VFX] Nodeblocks can get corrupted and become impossible to delete / be ...
Repro steps: 1. Open the attached VFX 2. Try to delete them, disconnect them, or connect an output to them 3. Observe NullReferenceE... Read more
[Linux] Crash on creating new project in 'mini_get_debug_options'
Crash on launch with the following stack trace: #0 0x007f401ce73ff9 in mini_get_debug_options #1 0x00555773e85e14 in InitializeMo... Read more
[MSE::Save] Deleting a scene from assets and saving it back from Hierarc...
[MSE::Save] Deleting a scene from assets and saving it back from Hierarchy throws exception Steps to repro: 1. Open the attached pr... Read more
HDRP Global Settings Tracing settings are not affecting the project
How to reproduce: 1. Open the user-attached project “test0728” 2. Open the “SampleScene” scene 4. Change the Scene View position ... Read more
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