Search Issue Tracker
How to reproduce: 1. Open user's attached "UnityTooltips" project 2. Open the "Main" Scene 3. Select the "Tooltip Example" in the Hi... Read more
Reproduction steps: 1. Open attached project "repro.zip" and scene "SampleScene" 2. In Hierarchy window, select "Int3Object" GameObj... Read more
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Console Expected result: The result is a valid TRS matr... Read more
Reproduction steps: 1. Open the 'BugTest1' project 2. Open the 'Float2InspectorTest.cs' 3. Open the 'SampleScene' 4. In the Hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
- Cannot build projects when installing custom packages with names ending in '.framework'
- [HDRP] Visual glitching appear in Game view after selecting a GameObject from Hierarchy searching results whilst "Fog" Volume Override is enabled