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Render Thread marker missing when waiting for Semaphore.WaitForSignal on...
Steps to reproduce:1. Open QA-supplied project ("1220085 Bug Repo.zip")2. Build and run3. Inspect the Profiler -> CPU Usage Expec... Read more
Headers in an iOS framework cannot be found when building Xcode project
To Reproduce: 1. Build the attached project and run the Xcode project.2. It fails because none of the headers files from 'AmazonAd.f... Read more
[HDRP][macOS] Unity crashes when changing Device to Use setting from Aut...
To reproduce: 1. Open Unity and create an HDRP New Project2. Open Unity > Preferences...3. Go to General tab4. In Device to Use f... Read more
Crash in mono_aot_get_cached_class_info when selecting a specific file i...
To reproduce: 1. Open the project, attached by the user (Svo.zip)2. Select the "050d841195579c07043318b0d3717006" file in the Projec... Read more
"Scene(s) Have Been Modified" is not shown when Scene was modified from ...
User is not asked whether to save scene modifications or not when closing the scene, which was modified from the script (run from th... Read more
Graph Inspectors dropdowns are opened at the bottom of the screen when "...
How to reproduce:1. Open the attached "ShaderGraphET" project2. Open the "New Shader Graph" Shader Graph3. In the Graph Inspector Gr... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
[SerializeReference] Some fields are still visible when using HideInInsp...
When using SerializeReference, fields that use HideInInspector are still sometimes visible.1) Add script Test2) Add to GameObject an... Read more
[Metal] Mac crashes to Login screen after using color picker eye dropper...
Steps to reproduce:1. Open EyedropperTest project2. Make sure Metal API is activated in Player settings3. Select "Recolor me" sprite... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code