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Green success icon in the "Connecting Players" section is poorly visible...
Steps to reproduce: Create a project Go to Window -> Multiplayer ->Multipayer Center Select game specifications Click the "Ins... Read more
[Overlays] Visual Effect Model overlays tooltip is left in Scene when un...
Steps to reproduce: Open the attached Project Open Scene "SampleScene" and VFX Graph "FlyDeathVFX" Have Scene View opened and in the... Read more
“ArgumentException: Object reference not set to an instance of an object...
Reproduction steps:1. Open the attached “EcsPlayground.zip” project2. Enter the Play Mode3. Observe the Console window Expected resu... Read more
Newly created Input binding enters rename mode when it is created while ...
Reproduction steps:1. Create a new project and install the Input System package2. Right-click in the Project Window and select Creat... Read more
“Loading Assets” pop-up overlays left sidebar when sidebar is maximised ...
Steps to reproduce:1. Install Asset Manager package via Package Manager2. Open Asset Manager Window (Window > Asset Manager)3. Ma... Read more
UV Node's Label is cut off when Preview is collapsed
Steps to reproduce: Open any Project with Shader Graph Installed In the Project Browser create a Shader Graph and open it Create a U... Read more
TSS Inspector creates invalid Project Relative paths for USS references ...
Reproduction steps:1. Open the attached “IN-107902.zip” project2. From the Project Window, navigate to TestPackage/Runtime/Resources... Read more
Asset Details window shows 'Id' instead of 'ID
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more
InputActions asset header icon and 'Imported Object' text cropped when v...
How to reproduce:1. Open the attached “IN-95959” project2. Open the “SampleScene”3. Open the “InputSystem_Actions.inputactions” (Pro... Read more
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