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Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recen...
Reproduction steps: 1. Open the attached project “ReproProject”2. Connect a Meta Quest device3. Put on the headset4. Enter Play Mode... Read more
UITK TextField value is overwritten incorrectly by the converter result ...
Reproduction steps:1. Open the attached “IN-115206.zip” project2. Open the “SampleScene”3. Enter Play mode4. Type any letters into t... Read more
[iOS] TvOS keyboard input pop-up closes on the first character entered w...
How to reproduce:1. Open the “textInput.zip“ project2. Open the “SampleScene“3. Build for tvOS4. Open the “Unity-iPhone.xcodeproj“ X... Read more
Out of memory crash when selecting more than 80000 Assets simultaneously
Steps to reproduce:1. Create a new Unity project2. Download the attached “images.zip” file and extract it (see pinned comment)3. Upl... Read more
UI Toolkit Button text is not rendered when the Button has fixed height ...
How to reproduce:1. Open the ‘IconBugReport.zip' project2. Open the ‘SampleScene’ scene3. Open ‘Assets/Test.uxml’4. Select the ‘Menu... Read more
Unable to bind RenderTexture to the VisualElement's StyleBackground prop...
Reproduction steps:1. Open the attached “IN-112407_Repro.zip” archived project2. Open the “Assets/Scenes/SampleScene.unity“3. Enter ... Read more
Crash on Material::GetShader when pasting an unusually large block of te...
How to reproduce:1. Open the attached “IN-11978.zip” project2. Open the “SampleScene”3. Open the “crash_text.txt” file4. Select all ... Read more
Test Runner fails to create a script in the active path when selecting a...
Steps to reproduce :1. Create a new Project2. Open the Test Runner (Window > General > Test Runner)3. In the Project window, c... Read more
Caret is incorrectly placed in Inspector text fields that were selected ...
How to reproduce:1. Open a project2. Add a Text (TMP) GameObject (right click on the Hierarchy > UI > Text - TextMeshPro)3. Se... Read more
Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After...
Steps to reproduce: Open a new shader graph grab some node (like world position) that can output a vector place to swizzle nodes on ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used