Search Issue Tracker
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions;Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps:1. open project "Partic... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps:1) Open scene Procedural Testing2) Play the game Faults of crash:Log says: 'Non-convex MeshCollider with non-kinematic R... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animator... Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Observe that the sphere pulses from white to red and back, as... Read more
[WP8] Serializable parent class causes serialization errors
To reproduce:1. Open attached the 'repro.zip'. It contains a script that has a parent and child classes. The parent class has the Se... Read more
UI not rendered on Android and iOS if native rendering event is issued i...
How to reproduce: 1. Open attached project2. Open scene NativeRendering.unity3. Build to iOS and run- Notice that UI is not rendered... Read more
The menu Unity -> Modules... does not display anything and throws errors
How to reproduce: 1. Open any project2. Go to Unity -> Modules...- Observe that nothing is displayed and the console is full of e... Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project2. Create a Capsule and select it3. Click the Edit Collider button in the inspector- Note... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal