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[UI Builder] Custom Uxml field changes are not detected when using gener...
Reproduction steps:1. Open the attached project "FieldNoSave"2. Open “Assets/SerializedPropertyIssue/NewUXMLTemplate.uxml“3. Click o... Read more
[UI] Animator State Machine information disappears from Inspector when h...
Steps to reproduce:1. Open the attached project "Case_1307535"2. In the Project Window select "Cube"3. Double click to open it in th... Read more
OnDrag is blocked by Perspective camera Clipping Planes Far value
Better Repro:- Open case_775756-TestDrag.7z project and its main scene- Both sprites have a OnPointerClick event handler that logs t... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
[Quest] Game View displays the last frame when Switching Screen Mirrorin...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest with... Read more
Frame Debugger: Depth Texture is rendered differently in the Game Window...
Depth or shadow textures are rendered differently in the Game Window vs. the Frame Debugger Window. They are Black/White in the Game... Read more
Null character anywhere in middle of InputField causes exception in Inpu...
1. Open & play user attached project Repro scene.Notice ArgumentOutOfRangeException coming up. This happens because in input.Mov... Read more
TEST 2022 05 10 (multi port)
How to reproduce:This is the testThis is the testThis is the testThis is the test Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more
PlayerSettings.Android.targetArchitectures == AndroidArchitecture.All re...
How to reproduce:1. Open the attached "1385621_Repro.zip" project2. Open the Player Settings (Edit->Project Settings...->Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open