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WWW forms do not work properly in WebPlayer, Unity 5
Webplayer POST requests are broken when a WebPlayer build is made. Read more
PlayOneShot() gets reduced volume if the main script thread is busy or w...
How to reproduce:1. Open the attached project2. Open the scene "Scenes/audiostarttest"3. Press play4. You should be presented with 6... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce:1. Import attached script to project2. Select window->Bug Test3. Type infinity into first field4. Notice that 3.4028... Read more
Android auto rotation switches accelorometer input
Rotating device 180 degrees returns incorrect accelorometer input when screen has rotated Read more
Can't create prefabs from Scene objects
1. Open attached project (or simply import Mecanim Example Scenes into a new project)2. Open Animator Controller scene3. Drag the U_... Read more
Unity crashes while building on 'Repacking sprite aliases'
Steps to reproduce:1. Open attached project to the case http://fogbugz.unity3d.com/default.asp?679904.2. Build scene 'scene_splash_m... Read more
AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps1. Open "case_679823-Repro" project2. Open "ReproScene" scene3. Run SceneUnity crashes. ... Read more
webGL building and running documentation links to a dead link and has a ...
1) What happenedThe webGL building and running documentation links to a dead link and has a TODO in it -repro:--go tohttp://docs.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS