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[Terrain] Assigned texture doesn't scale properly when Inspector window ...
The assigned texture doesn't scale properly when Inspector window shrinks horizontally Steps to repro:1. 1. Open attached or create ... Read more
Remove slot option is enabled even when there are no slots to be removed...
Remove slot option is enabled even when there are no slots to be removed in Shader sub graph. Steps To Reproduce: 1. Create a projec... Read more
Crash in "object_commands" when entering Playmode with VS Debugger attached
To reproduce:1. Download the attached project and the data.zip2. Play the "KombinatorObleku" scene3. It will ask you for a data fold... Read more
[UI] [Profiler] Scrolling in collapsed Job System and Background Job sys...
[UI] [Profiler] Scrolling in collapsed Job System and Background Job system looks unaliased. 1. Run Profiler.2. Collapse Job System ... Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
NavmeshAgents do not recognize all of the baked Navmesh when spawned by ...
How to reproduce:1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate"2. In Hierarchy window, select "Spawn... Read more
LoadSceneAsync gets a huge CPU spike when using Realtime GI
To reproduce: 1. Download attached project "RealtimeGILoadingCost.zip" and open in Unity2. Create New Scene3. Add both Root and A sc... Read more
[Job System] Using Allocator.Persistent causes JobTempAlloc error in the...
Reproduction steps:1. Open the attached project "Persistent.zip";2. Open the SampleScene;3. Make sure that "Use Jobs" is checked und... Read more
System.Net.ClientWebSocket.ConnectAsync() throws exception when attempti...
To reproduce:1. Open the user's attached project2. Play the scene3. Observe the console output Expected result: No exceptions are th... Read more
SystemInfo.graphicsMultiThreaded returns inconsistent values depending o...
How to reproduce:1. Open attached "GraphicsMT" project2. Go to Player Settings --> Other settings, observe that Graphics Jobs are... Read more
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