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SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Part 2 - Input events are framerate dependent on OpenXR when at a lower ...
Steps to reproduce:1. Open the attached project "2022_3_LTS_SimpleVR - Bug framerateindependant.zip"2. In the "FramerateIndependantT... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[HDRP] Area Lights shadow artifacts are shown in the Game view when Use ...
How to reproduce:1. Open the user's attached "AreaLightsShadowsRepro.zip" project2. Open "SampleScene" Scene3. Disable "Use Render G... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce:1. run playmode tests on standalone and save xmlexample command to execute: Unity.exe -runTests -projectpath ...\... Read more
[ShaderGraph] When Exporting Shader Graph, files referenced in it and it...
Reproduction steps:1. Open project in "2020.1.0a20.zip"2. Notice that in Shader Graph "ShaderGraph" there is a Custom Function Node3... Read more
Prefab Inspector components don't display properties instantly after res...
Reproduction Steps:1. Open attached project.2. Select Cube in Project view.3. In Inspector, resize the preview pane to the top of th... Read more
Remote Notification Presentation Options for iOS are not used with Regis...
When using the Mobile Notifications package on iOS the Remote Notification Foreground Presentation Options are not used when the Reg... Read more
TextMeshPro Text is misaligned when it should align in the "flush" style
How to reproduce:1. Open the “TMP_Flush.zip“ project2. Open the “SampleScene”3. Observe the Game View Expected results: The text in ... Read more
FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce:1. Open the user's attached "GPU instancing test.zip" project2. Open the "InstancedIndirectExample" Scene3. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned