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[GPU PLM] Neverending bake when progressive updates are on (available vs...
Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more
Failed video import is uploaded to and pulled from the Unity Accelerator
How to reproduce:1. Install Unity Accelerator on a machine that can be reached from both Linux and Windows2. Open the user attached ... Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more
UXML files does not trigger OnOpenAssetAttribute callback
Reproduction steps:1. Open attached project "Test_UXMLOnOpen.zip"2. In Project window, open (double-click) any UXML file located in ... Read more
XRSettings compilation error appears when VR Built-in module is disabled...
Reproduction steps:1. Create a new project from VR Template2. Install XR Composition Layer via Package Manager (Window → Package Man... Read more
Undoing changes in the prefab with missing script references breaks pref...
To reproduce: 1. Open the project, attached by tester2. Select tree_sml_2 object in the hierarchy3. Move said object in the scene vi... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
[HDRP][AMD] Nullreference Exception thrown on setting any values in Full...
Nullreference Exception thrown on setting any values in Fullscreen Debug Mode Steps to reproduce:1. Create a new Project with 3D Tem... Read more
Bluetooth permission is removed from the AndroidManifest.xml when the O...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Build Settings Window (File > Build Settings)3. In the Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed