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Importing a large file gives a "NaN%" in Audio Import Settings
Importing a large file for the first time gives a "NaN%" in 'Ratio' parameter. Same issue applies when importing files that are not ... Read more
7 channel surround sound file does not play channel 5 & 6
7 channel surround sound file does not play channel 5 & 6, but when importing the file into a program like Audacity, it plays fi... Read more
Missing Tool Tips in Audio Import Settings
Maybe it would be helpful for user if there was some Tool Tips explaining what the different parameters in Audio Import Settings are... Read more
Ratio is displayed as ".87%"
Ratio is displayed as .87% When changing the Quality to 1, the Ratio is displayed as .87%. As a user it would be more pleasing if it... Read more
[ReflectionProbes] Material preview doesn't update when reflection probe...
To reproduce:1. Open project RefProbe Material2. Open scene 13. Select new material4. Lock the inspector view5. Select reflection pr... Read more
import error missing destination path - failed import
-e: when trying to import a badly named file it fails and the error is missing a destination path -repro:--open a unity project--tak... Read more
The use of phrase "Unity Community" is confusing
The use of phrase "Unity Community" is confusing. Unity Community is huge, so as a user I get associations to everything from the Fo... Read more
[Win7/8] Built project window still runs in background even if it is in ...
To reproduce:- Extract the attached project- Open the build from Assets/Build/- Notice that the music is playing- Click on taskbar, ... Read more
[ForwardRender][Shuriken]Artifacts on Trees when there is particles behi...
If Forward Rendering is used, there are artifacts around tree leaves when there are particles behind the leaves Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS