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[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project).2. Disable it.3. Move/Drag it into another position.4. Notice that ... Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compiler... Read more
Short function names don't show properly in the black event hint
Short function names don't show properly in the black event hint Add a function with a short name and add it as an event to an anima... Read more
Animation Events hint box is misleading
In the Animation window, if you have all events separately on the timeline, they will be shown ok.If you put 2-3 events on the same ... Read more
Edit Animation Event window doesn't come on top when editing events
Open the Animation window, add an event.Try to edit it. When the Edit Animation Event window shows up for the first time it goes on ... Read more
[Deferred, Decal] Make blending decals possible (decal:blend, decal:add ...
Current 5.0 deferred shading g-buffer layout is not blending friendly. Would be nice to change it to be blending friendly and allow ... Read more
Small audio files do not show preview information
Small audio files does not show any .wav information in preview or Project Browser icon - please see screen shot. But when changing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS