Search Issue Tracker
“'Object.FindFirstObjectByType(Type)' is obsolete…” warning is thrown af...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Packages > Shader Graph... Read more
No Diffusion Profiles available when adding a new Profile after resettin...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more
UI is not shown in Game View when HDR and an Overlay Camera are enabled
How to reproduce:1. Ensure that HDR is turned on in the Display Settings of your OS2. Open the attached project “IN-138093”3. Open t... Read more
Background Size "Height" property becomes locked after undoing Scale Mod...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Rendering Debugger foldout documentation button highlights are not centered
Reproduction steps:1. Create a new project2. Window > Analysis > Rendering Debugger > Rendering3. Hover over “GPU Resident ... Read more
Hierarchy v2: node with hide flag turned on should not be searchable in ...
Steps to reproduce: set hide flags on node in runtime by: void Start() \{ gameObject.hideFlags = HideFlags.HideInHierarchy; } search... Read more
Search Inspector Panels left edge is drawn in the middle of the Panel wh...
Steps to reproduce: Create and open a Universal 3D Project Open the Search Window (Ctrl+K) and search for and select any Asset in Pr... Read more
“Asset SG_Eye.shadergraph could not be found” error thrown in the Consol...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Package Manager3. Go to High Definition Render Pipeline... Read more
UI misalignment in Unity Accelerator settings: "Check Connection" button...
Steps to reproduce: Create a project Download and install the latest Accelerator/CacheServer build on your machine Connect your Unit... Read more
Query() skips nested elements when UXML template has content-container="...
How to reproduce:1. Open the "IN-136542" project2. In the Hierarchy window, create a new GameObject3. Select the GameObject4. In the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS