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[Windowing] Fix per-window transparency on Vulkan for EmbeddedLinux
Steps to reproduce: Use the GameWindowManager.Create overload pass in TransparencyMode.Transparent as a parameter when creating a se... Read more
Long Node names overflow Block bounds and distort Port icons in Shader G...
Reproduction steps:1. Create a new High Definition 3D template project2. Create > Shader Graph > HDRP > PBR Sky Shader Grap... Read more
"TextMesh Pro Essential Resources are missing" error is logged after imp...
Steps to reproduce: Create a new project using Universal 3D template Right-click in the Project window Select Create > TextMeshPr... Read more
SVG Image Component loses Source SVG Image field references when upgradi...
How to reproduce:1. Open the attached “IN-135539_Before“ project2. Open the “Repro“ scene3. In the Scene view, note the visible SVG ... Read more
WebGPU error with read-only storage textures
Steps to reproduce: Open the attached project and build-and-run for web Actual results: The quad is black and the console has webgpu... Read more
Shader renders whole texture when 'default' is uncommented in 'switch' s...
How to reproduce:1. Open the “Broken Shader“ project2. Open the “SampleScene“ scene3. Make sure build profile is iOS4. Navigate to P... Read more
Using GameObject.transformHandles is slower in Burst compared to a regul...
Steps to reproduce:1. Open the “TransformHandlePerfBug.zip“ project2. Open Window → General → Test Runner3. In the Test Runner windo... Read more
“Output value ‘outMotionVec’ is not complete” warning logged after crea...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. In Project window create Canvas Shader Graph3. Observe the w... Read more
Dynamic TMP_Font asset shows up as modified in source control when TextM...
How to reproduce:1. Open the attached project “IN-136258”2. In the Unity Version Control window, select “Create workspace” and make ... Read more
NullReferenceException occurs when searching presets in “Select Preset” ...
Create a Unity project Set Unity theme to "Light" (Unity -> Settings -> General -> Editor Theme -> Light) Click the "AI"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS