Search Issue Tracker
Audio samples do not loop in time with each other when using different a...
MP3 does not loop properly Read more
Fix ATF handling
We need to fix ATF handling; CalculateMipMapSize etc, are incorrect for ATF compressed textures as they can't just be offset calcula... Read more
Switch to fullscreen never occurs when running webplayer input build in ...
Switch to fullscreen never occurs when running webplayer build in IE10. Windows 8 IE10. Repro Steps: 1. Get latest manualruntimetest... Read more
After starting to record with microphone,any other audio playback volume...
OS microphone recording volume is very low. To reproduce: 1) Record an sample with on iOS.2) Playback, you'll see that recorded volu... Read more
Combining namespaces MBs with default params break
1) What happenedCombining namespaces MBs with default params break Having a default parameter value specified for a method in a mono... Read more
Edit and Continue always gets OnApplicationFocus(true)
note this is consistent with the first OnApplicationFocus being triggered as OnApplicationFocus(false) in the editor, even though th... Read more
Asset Store package is unnecessarily downloaded when imported from the P...
- Search for something on the Asset Store from the project browser- Select a result from the free packages and press Import package ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS