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"WebGL Template" icons disappear when building the project with the Proj...
How to reproduce:1. Create a new Unity project2. In the Build Settings, switch to the "Web" Platform3. Go to Edit -> Project Sett... Read more
“Scan” and “Convert Assets” buttons to shrink instead of retaining their...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Render Pipeline Converter window3. Dock it next to... Read more
Longer material name is cut off in Render Pipeline Converter window
Steps to reproduce:1. Create new Unity project using Built-in 3D Template2. In Project window create a Material and name it “NewMate... Read more
LFS ::Open on Windows platforms reports double File.Open profiler markers
What is happening?Windows platforms Local File Systems do emit File.Open profiler marker but they do it recursively resulting in dou... Read more
Version List Items overflow over other Elements after Updating Multiple ...
Steps to reproduce: Open any Project Install AI Package Pack via the top Toolbar Open Package Manager and downgrade the Assistant an... Read more
All text in the Project Settings Window is still Tinted White after dele...
Steps to reproduce: Open any Project Open the Project Settings Window and select the Graphics Tab In the Search field enter "Graphic... Read more
Visual artifacts appear when placing Spline nodes or moving/rotating sce...
How to reproduce:1. Create and open a new project2. Open Package Manager (Window > Package Management > Package Manager)3. Ins... Read more
Dropdown property is cut off and adds unnecessary side padding when a Su...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > Shader Graph > Sub Graph Open ... Read more
"SerializeReference" warning for “U2DToURPPixelPerfectConverter” is thro...
Steps to reproduce:1. Create new Unity project using Built-In 2D Template2. In Hierarchy create Pixel Perfect Camera3. Install Unive... Read more
No space between words and unnecessary symbol is displayed in “#property...
Reproduction steps:1. Create a new project2. Window > Render > Lighting Search (new Light Explorer)3. Press “Add column…” butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS