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"No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
The “+” and “-“ buttons in the Cells list do nothing when pressed but ar...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
Preferences window fails to open from Profiler menu in Virtual Player
Reproduction steps:1. Create a new project2. Install Multiplayer Play Mode package (Window > Package Management > Package Mana... Read more
Initial Terrain Layer is used for Painting Texture and will be added to ...
Steps to reproduce: Open any Project Create a Terrain Game Object in a Scene, create 2 Terrain Layers in the Project Browser Select ... Read more
One Camera is not being rendered correctly when the Upscaling Filter is...
How to reproduce:1. Open the attached “IN-134119_ViewportBug” project2. Open the “SampleScene” Scene3. Navigate to Assets → Settings... Read more
“No Overlays” Overlay overlaps with the Tile Palette toolbar when docked...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
"Read more" link in the "In-App Purchasing" settings window is displayed...
Steps to reproduce: Create a project Go to "Edit" -> Project Settings" -> In-App Purchasing" Observe the help box section Actu... Read more
[MacEditor] UI scenarios that open AuxWindows from SceneView overlay can...
In very rare, obscure UI scenarios, a "Handles.Repaint called outside an editor OnGUI" is sometimes logged. Steps to reproduce: Crea... Read more
Terrain Component and Overlay Text Rendering is broken when using Bitmap...
Steps to reproduce: Open any Project Switch the Preference for "Editor Default Text Rendering Mode" in the General Tab of the Prefer... Read more
OnPreprocessAsset is not triggered when AssetPostprocessor version is ch...
Reproduction steps:1. Open the attached “IN-132333” project2. Duplicate the “New Text Document” Asset in the Project window3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS