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Shader's color does not change when a boolean type keyword is enabled an...
How to reproduce:1. Open the attached “KeywordBug” project2. Open “SampleScene“ scene3. Enter Play mode4. Observe Game view Actual r... Read more
Validation message text overflows its background in Shader Graph Custom ...
Steps to reproduce: Create a new project using Universal 3D template Create and open any Shader Graph Right-click > Create Node &... Read more
UI Toolkit Label stops rendering text in a custom Editor window when usi...
How to reproduce:1. Open the attached “UIToolkitLabelTest.zip“ project2. Open the EditorTestLabel window (Window → EditorTestLabel)3... Read more
[Editor] EditorWindow.mouseOverWindow isn't update when dragging the mouse
This break IMGUI Debugger's "Style Picker" UI. How to reproduce:1. Create a new project2. Open the IMGUI Debugger (Window → Analysis... Read more
UI Document Element Tooltip does not display whole text when using vOffs...
Reproduction steps:1. Create a new project and make sure new Hierarchy window is enabled2. Enable Hierarchy Integration in Project S... Read more
Missing link from a href when using Standalone App
Reproduction steps:1. Open the attached project "ReproProj"2. In top bar menu click “Standalone App > Start (Single Window)“3. Ob... Read more
[LinuxEditor] Auto Refresh fails to reimport and compile script changes ...
Reproduction steps:1. Create a new 3D project2. Create a new script in the Project window3. Open the created script in the selected ... Read more
Search field loses its position when minimizing the Memory Profiler window
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler via Package Manager3. Open Memory Profiler window (Window &... Read more
Rich Text is not correctly highlighted when searching through Debug Logs...
How to reproduce:1. Open the attached “IN-127715_RichText“ Project2. Open “SampleScene“ Scene3. Enter Play mode4. In the Console win... Read more
Varying graphical issues appear when toggling SSAO feature with SetActiv...
How to reproduce:1. Open the attached “IN-131168” project2. Open the “Runner” scene (Assets / test / Scenes)3. Enter Play mode4. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS