Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-133952
Regression
No
Varying graphical issues appear when toggling SSAO feature with SetActive method
How to reproduce:
1. Open the attached “IN-131168” project
2. Open the “Runner” scene (Assets / test / Scenes)
3. Enter Play mode
4. Click the “On”/“Off” buttons to enable/disable SSAO
5. Notice SSAO is being toggled and no other changes occur
6. Exit Play mode
7. Build and run the project
8. Repeat step 5 in the Player
9. Observe the scene in the Player
Actual result: Depending on the Graphics API used: shadows disappear, textures are not applied, only UI is rendered
Expected result: SSAO is being toggled accordingly with no other changes to the scene, the same as in the Editor
Reproducible on: 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Couldn’t test with: 6000.0.67f1 (“URP asset is not last version” error)
Reproducible with: Windows 11, macOS 26.2 (M1 Pro), iOS, Android
Notes:
- Depending on the Graphics API used the results vary drastically
- Does not reproduce in the Editor
- Replacing URP assets with identical copies fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
Add comment