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Mixers do not have "Rename" in the right-click context menu when a Mixer...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Audio Mixer window (Window > Audio > A... Read more
[GTK] Short Portal names are cut off
Steps to reproduce: Open the attached project Open the Test.texmkr graph asset Select the Wire between "New Variable" and "UniformNo... Read more
[Android][Vulkan] Visual artifacts when using depth normals with Vulkan API
How to reproduce:1. Open the attached “IN-131836_Normals” project2. Make sure Graphics API is set to Vulkan3. Build and run on Andro... Read more
Video Player renders no video on specific devices when using Vulkan
Steps to reproduce:1. Open the attached project “IN-133093”2. Build and run the project for Android3. Observe the mobiles screen and... Read more
"Clear" button in the "Set project display name" closes all the pop-up i...
Steps to reproduce: Open Unity Hub Click "..." at the end of the project section Select the "Set project display name" option Delete... Read more
UI Document icon is pixelated in Editor Hierarchy
Reproduction steps:1. Create a new project and make sure new Hierarchy window is enabled2. Enable Hierarchy Integration in Project S... Read more
Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layo...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Audio Mixer window (Window > Audio > A... Read more
SVGs imported as VectorImages do no honor the SVG-provided viewport
Steps to reproduce: Create a new project Import the attached "viewport.svg" The SVG viewport is ignored Change import mode to "Textu... Read more
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High...
Steps to reproduce:1. Create new Unity project using High Definition 3D Sample Template2. Open Build Profilers window3. Make sure “S... Read more
Memory Profiler References detail views collapse when sorting Unity Objects
Steps to reproduce: Create a new project using Universal 3D template Install the Memory Profiler package Open the Memory Profiler wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS