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"Create new VXF Asset" window closes automatically when installing the L...
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. In the Project window, right-click -> Cre... Read more
[Linux, Windows] Dark rendering artifact appears in Graph Toolkit space ...
Steps to reproduce:1. Create new Unity project2. Import the "MySimpleGraph" script3. In the Project window, right-click -> Create... Read more
[ShaderGraph] Only UV0 displays a proper preview
See this discussion thread Steps to reproduce: In a project with shadergraph, when editing a shadergraph Create a node with UV input... Read more
All 2026-promoted builds incorrectly display outdated copyright year © 2...
Steps to reproduce: Create a project with the builds promoted in 2026 Observe a © date in the splash screen Actual results: User get... Read more
VFX Graph prefabs are not fully instanced when they are instantiated via...
Steps to reproduce:1. Open the attached “VFXBugReport.zip“ project (link in the internal comments)2. Open the “SampleScene”3. Select... Read more
Root Motion Node option does not revert when changing the selection and ...
Steps to reproduce: Create a new project using Universal 3D template Import the attached "model.fbx" Select the imported model In th... Read more
Crash on D3D12Fence::Wait when selecting a tilemap inside a Prefab
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Pf_room_Containment” Prefab through the Project window3. Select... Read more
No warning thrown when modifying array size while editing multiple objects
How to reproduce:1. Open the attached "IN-132316_Repro" project2. Open scene "Scenes/SampleScene"3. In the Scene Hierarchy, select b... Read more
Input field does not update when selecting the same input field after pr...
How to reproduce:1. Open the attached “IN-131564” project2. Build and run for iOS3. On the device, tap the input field4. Write somet... Read more
Memoryless writes to color backbuffer target fail when depth and shadow ...
How to reproduce:1. Open the "MemorylessStopRender.zip" project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS